Tutorials - Quests and Traits

Enable the Quests and Traits feature to manage parts of character sheets that can be freely combined, chosen by players, and assigned to characters.


There are three key concepts:

  • Trait: A single text element assigned to a character. Each Trait belongs to a Quest (e.g., roles in a heist: Mind, Muscle, Face).
  • Quest: A collection of Traits sharing a common theme (e.g., Heist). Each Quest belongs to a Quest Type.
  • Quest Type: A grouping of Quests within the same category (e.g., Past Occupations).

Each character can have at most one Trait for Quest Type.


To create a new Quest Type, click on "New" in the Quest Type panel:


To create a new Quest, click on "New" in the Quest panel:

Type: The chosen Quest type

Name: Name of the Quest

Presentation: Shown to all players; 

Text: Visible only to characters assigned a Trait from this Quest.


To create a new Trait, click on "New" in the Traits panel: 

Quest: The chosen Quest for the Trait

Name: Name of the Trait

Presentation: Shown to all players; 

Text: Visible only to characters assigned this Trait.


When writing a Trait, you can reference other Traits using their reference number in the format #<Number>. The key difference is that when the Trait is assigned, the reference number will be replaced with the name of the character who received that Trait. For example, if the Muscle Trait has reference number 2, writing #2 inside the Mind Trait, means that when a player assigned the Mind Trait reads it, #2 will be replaced with the name of the character assigned the Muscle Trait.


Quests and Traits will be shown to players: 


 And clicking of a Quest, will show all it's Traits


If the "Casting" feature is active, players can input preferences on the Trait they wish to play, for each Quest Type:

And theTraits can be assigned by organizers using the Casting algorithm


You can also directly assign Traits when editing a registration in the Registrations panel