Tutorials - Characters

Manage Characters

To manage the event's characters, first activate the "Characters" feature, then go to the Event's characters page.

You can edit the existing characters, or you can add a new one by clicking on "Add new". 

Input the following data:

Name: the name of the character; 

Presentation: a short description of the character, visible to all players (when in the run is set "Show presentations");

Text: a long description of the character, visible only to the player to which the character is assigned (when in the run is set "Show texts").

(For Presentation and Text click on "Show" to display the input field).

(Remember that the characters will be shown to the players when in the run is set "Show name").


Character number

Each character is automatically assigned a number, starting from 1. In texts, you can refer to other characters using their number. This ensures that names are automatically updated during rendering, even if the character’s name is changed later or a player sets a custom name.

Additionally, referenced character names are rendered with a hoverable popup displaying information about the character and the assigned player.

For example, the following text written for character #2:

Will be rendered as: 


The reference to other characters with numbers can be done in two ways: 

#XX: For bidirectional relationships (e.g., love, colleagues, rivals) where the other character is aware of the connection.

@XX: For unidirectional relationships (e.g., secret hatred, unrequited love) where the other character is not aware of the connection.

These references are used in the Event's character check, a tool which scans all character texts to verify that bidirectional links are reciprocated - i.e., both characters reference each other.


In this case, the Character Check will flag this as an inconsistent bidirectional reference: character #2 refers to character #1 using #1, implying mutual awareness, but character #1 does not mention character #2.


Character finder

During writing, press one of the reference symbols (#, @, or ^) to open a popup. You can then type the character’s name, and their corresponding number will be automatically inserted into the text.

Moreover, if you highlight a reference number in the text, a popup will appear displaying the corresponding character’s name.

Characters settings

In the Event configuration you'll find three options: 

Field visibility: If you want more fine-grained control over which fields are visible to the player at each moment, click this option and then configure the visibility in the Event panel.

Disable Character Finder: If you don't want the character finder, you can disable it here.

Replacing Names: In the character fields, existing character names are automatically replaced by references like #<number>.
Paste as Text: In the WYSIWYG editor, pasted content will be stripped of formatting.
Disable Auto Save: The system perform automatic save during editing of a writing element, to ensure no work is lost; it also warn If two users attempt to edit the same element, to prevent one user from overwriting the other's changes. This configuration disable this behaviour.

External Access: If you want to allow any user to access the complete sheet of a character, enable this option. In the characters' page, a key icon will appear next to the character's name, with the link to share to allow to do so. 


Single field edit

You can edit a character's field directly by double-clicking on it. This opens a popup allowing you to edit the field without opening the full character editor.